Download E-books Vade Mecum: The CthulhuTech Companion PDF

By Matthew Grau, Fraser McKay, Jonni Emrich

The final struggle Continues

Foes with no. Foes inside. it sounds as if defense is simply an phantasm in 2085. Congregations of lifeless religions paintings their evil at the international. Armies of monsters and alien creatures carry loss of life and horror. Hidden cults bite away on the innards of the hot Earth govt, secretly destroying us from within.

This is the Aeon struggle. And it’s larger than simply one book.

Explore society as one of many forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger on your personal land as an otherworldly White. struggle the hidden enemies inside society as an agent of the Federal defense Bureau. Abuse surprising strength policing arcane crimes as an agent of the place of work of inner defense. carry the facility of the cosmos to endure with simply the facility of your personal brain ... or lose your self to it.

Nowhere else will you discover a atmosphere like this.

Inside this e-book you'll find:

  • A carrying on with unique exploration of the Aeon battle, together with the xenomixed offspring of Human-Nazzadi unions, the cult-hunting Federal safeguard Bureau, the questionably heroic international Intelligence business enterprise, and the police of the arcane underground – the scary workplace of inner Security.
  • Seven items of provocative brief fiction to aid painting the texture of the setting.
  • Optional principles for the leading edge Framewerk method, together with hit destinations, everlasting accidents, battling kinds, and enjoying card-based try out resolution.
  • New strategies to play a xenomixed Human-Nazzadi lovechild or one of many Whites - infrequent and weird otherworldly Human-Nazzadi offspring.
  • The choice to play as one in every of 5 new professions, together with Ashcroft beginning Advisors, who recommend approximately each point of presidency because the energy in the back of the throne, Para-Psychics, who intuitively command the could of the universe, and Zoners, who've unwillingly sacrificed their sanity for fabulous entry to power.
  • A certain psychic skill process, simulating the striking and infrequently uncontrollable strength of intuitive cosmic channeling, together with dozen para-psychic powers.
  • Two dozen new magical rituals, together with a brand new procedure for goals and dreaming magic.
  • More than 20 new machines of demise, together with aquatic mecha for underseas battles.
  • Four new Tagers, together with the aquatic Echo and the lethal Vampire.
  • More than a dozen new unspeakable horrors, together with the choice to painting corpse-eating ghouls as Characters.
  • Story starters, to begin off federal agent tales at once, in addition to hooks for any game.
  • This ebook is intended for use with the CthulhuTech storytelling video game and calls for the middle Book.

    This ebook is meant for mature readers. It includes darkish and tense content material and photographs. Reader discretion is suggested.

    Show description

    Read or Download Vade Mecum: The CthulhuTech Companion PDF

    Similar Role Playing Games books

    The Evolution of Fantasy Role-Playing Games

    Tracing the evolution of myth gaming from its origins in tabletop conflict and collectible card video games to modern web-based dwell motion and large multi-player video games, this ebook examines the archetypes and ideas in the myth gaming style along the jobs and capabilities of the sport gamers themselves.

    Threats of the Galaxy (Star Wars Roleplaying Game)

    Ready-to-play characters, creatures, and droids to your megastar Wars crusade. This complement provides Gamemasters an collection of galactic denizens to populate their big name Wars Roleplaying online game adventures. Nowhere will you discover a extra necessary hive of scum and villainy! This ebook offers rankings of nefarious characters, fearsome creatures, and droids of assorted degrees and throughout all superstar Wars eras.

    Tales of the Miskatonic Valley (Call of Cthulhu Horror Roleplaying, Bk+Map, #2334)

    [description from http://rpg. drivethrustuff. com/product_info. Hypertext Preprocessor? products_id=1682 ]

    Tales of the Miskatonic Valley is the fourth ebook within the Lovecraft nation sequence and comprises six adventures set in groups and rural components alongside H. P. Lovecraft’s Miskatonic River. even though meant to go with past releases - H. P. Lovecraft's Arkham Unveiled, H. P. Lovecraft's Dunwich, and Kingsport, urban within the Mists — those adventures are fully self sufficient and will be loved with no advantage of the opposite books within the sequence. in truth, with just a small quantity of keeper ingenuity such a lot eventualities can,be simply transplanted to destinations outdoors the Miskatonic Valley.

    GURPS Martial Arts

    Inscrutable masters from hidden temples. distinct Forces infantrymen. Swashbuckling pirates. Bare-chested brawlers. GURPS Martial Arts brings scuffling with kinds from all through background to Fourth version. From renowned Asian bare-handed recommendations to ecu wrestle arts to tremendous non-human education, this publication balances reasonable old colleges with cinematic feats from Hong Kong, Tokyo, and Hollywood.

    Additional info for Vade Mecum: The CthulhuTech Companion

    Show sample text content

    Be happy to lead them to as bizarre as you will want, so long as they're bipedal, shrewdpermanent, agile, and approximately 3 ft tall. although a great fetch is an intruder, he manifests his Ruach rather than storing it like an commonly used, so he’s much less of a cosmic battery. listed here are a number of pattern more desirable fetches. normal Gargoyle-Like greater Fetch Attributes: Agility nine, mind 7, notion 6, Presence five, energy 6, Tenacity 7 Secondary Attributes: activities 2, Orgone 12, Reflex eight normal talents: Athletics: Adept (3), schooling: amateur (2), Languages (half-dozen, together with R’lyehan and Tsath-yo): Adept (3), statement: beginner (2), Occult: Adept (3), study: amateur (2), Survival: amateur (2) strive against abilities: ward off: Adept (3), struggling with: Adept (3) guns: Claws (0), chew (+1) harm Bonus: zero power: eleven worry issue: 12 Senses: Acute imaginative and prescient, Nightvision flow & pace: Land [13 mph (32/8 ypt)], Flight [26 mph (64/16 ypt)] general Vicious Gremlin enhanced Fetch Attributes: Agility 7, mind 6, conception 7, Presence five, power eight, Tenacity 7 Secondary Attributes: activities 2, Orgone eleven, Reflex 6 normal abilities: Athletics: Adept (3), schooling: beginner (2), Languages (half-dozen, together with R’lyehan and Tsath-yo): Adept (3), commentary: beginner (2), Occult: Adept (3), learn: amateur (2), Survival: amateur (2) strive against abilities: evade: Adept (3), combating: Adept (3) guns: Claws (0), chew (+1) harm Bonus: +1 energy: 12 worry issue: 12 Senses: Acute scent & flavor, Nightvision, Thermal stream & velocity: Land [13 mph (32/8 ypt)] general Amphibious Monster stronger Fetch Attributes: Agility eight, mind 6, notion 7, Presence five, power 6, Tenacity eight Secondary Attributes: activities 2, Orgone 12, Reflex 7 common talents: Athletics: Adept (3), schooling: amateur (2), Languages (half-dozen, together with R’lyehan and Tsath-yo): Adept (3), commentary: beginner (2), Occult: Adept (3), study: amateur (2), Survival: amateur (2) wrestle abilities: stay away from: Adept (3), scuffling with: Adept (3) guns: Claws (0), chunk (+1) harm Bonus: zero energy: eleven worry issue: 12 Senses: Acute listening to, Nightvision, Sonar move & pace: Land [13 mph (32/8 ypt)], Swimming [26 mph (64/16 ypt)] Intellect Required: 7 Tenacity Required: eight Prep Time: four Days Casting Time: 2 Days trouble: demanding prolonged assessments Required: 2 Ruach fee: 20 bankruptcy SIX... arcane improved parts & requisites: a consecrated arcane house, a collection of chimes, candles, piercing needles, blood from the individual to which the primary might be attuned, a variety of small harmonic crystals, quite a few incense. A mortal sacrifice is needed – age isn't really an element. additionally, ritual individuals should have fasted for no less than days sooner than the ritual, has to be freshly bathed with no body spray or deodorant, and donning fresh traditional garments. results: just like name Forth Bakhi, this ritual as an alternative summons a N’athm from the surface – for an outline of the creature see p. XX within the CthulhuTech center ebook. whereas N’athm are relatively clever and in a position to helping a sorcerer together with his ambitions, there's relatively basically cause that N’athm are summoned – to sow insanity, to function sanity assassins.

    Rated 4.79 of 5 – based on 8 votes