By Matthew Grau, Fraser McKay, Jonni Emrich
The final struggle Continues
Foes with no. Foes inside. it sounds as if defense is simply an phantasm in 2085. Congregations of lifeless religions paintings their evil at the international. Armies of monsters and alien creatures carry loss of life and horror. Hidden cults bite away on the innards of the hot Earth govt, secretly destroying us from within.
This is the Aeon struggle. And it’s larger than simply one book.
Explore society as one of many forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger on your personal land as an otherworldly White. struggle the hidden enemies inside society as an agent of the Federal defense Bureau. Abuse surprising strength policing arcane crimes as an agent of the place of work of inner defense. carry the facility of the cosmos to endure with simply the facility of your personal brain ... or lose your self to it.
Nowhere else will you discover a atmosphere like this.
Inside this e-book you'll find:
This ebook is intended for use with the CthulhuTech storytelling video game and calls for the middle Book.
This ebook is meant for mature readers. It includes darkish and tense content material and photographs. Reader discretion is suggested.
Read or Download Vade Mecum: The CthulhuTech Companion PDF
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Additional info for Vade Mecum: The CthulhuTech Companion
Be happy to lead them to as bizarre as you will want, so long as they're bipedal, shrewdpermanent, agile, and approximately 3 ft tall. although a great fetch is an intruder, he manifests his Ruach rather than storing it like an commonly used, so he’s much less of a cosmic battery. listed here are a number of pattern more desirable fetches. normal Gargoyle-Like greater Fetch Attributes: Agility nine, mind 7, notion 6, Presence five, energy 6, Tenacity 7 Secondary Attributes: activities 2, Orgone 12, Reflex eight normal talents: Athletics: Adept (3), schooling: amateur (2), Languages (half-dozen, together with R’lyehan and Tsath-yo): Adept (3), statement: beginner (2), Occult: Adept (3), study: amateur (2), Survival: amateur (2) strive against abilities: ward off: Adept (3), struggling with: Adept (3) guns: Claws (0), chew (+1) harm Bonus: zero power: eleven worry issue: 12 Senses: Acute imaginative and prescient, Nightvision flow & pace: Land [13 mph (32/8 ypt)], Flight [26 mph (64/16 ypt)] general Vicious Gremlin enhanced Fetch Attributes: Agility 7, mind 6, conception 7, Presence five, power eight, Tenacity 7 Secondary Attributes: activities 2, Orgone eleven, Reflex 6 normal abilities: Athletics: Adept (3), schooling: beginner (2), Languages (half-dozen, together with R’lyehan and Tsath-yo): Adept (3), commentary: beginner (2), Occult: Adept (3), learn: amateur (2), Survival: amateur (2) strive against abilities: evade: Adept (3), combating: Adept (3) guns: Claws (0), chew (+1) harm Bonus: +1 energy: 12 worry issue: 12 Senses: Acute scent & flavor, Nightvision, Thermal stream & velocity: Land [13 mph (32/8 ypt)] general Amphibious Monster stronger Fetch Attributes: Agility eight, mind 6, notion 7, Presence five, power 6, Tenacity eight Secondary Attributes: activities 2, Orgone 12, Reflex 7 common talents: Athletics: Adept (3), schooling: amateur (2), Languages (half-dozen, together with R’lyehan and Tsath-yo): Adept (3), commentary: beginner (2), Occult: Adept (3), study: amateur (2), Survival: amateur (2) wrestle abilities: stay away from: Adept (3), scuffling with: Adept (3) guns: Claws (0), chunk (+1) harm Bonus: zero energy: eleven worry issue: 12 Senses: Acute listening to, Nightvision, Sonar move & pace: Land [13 mph (32/8 ypt)], Swimming [26 mph (64/16 ypt)] Intellect Required: 7 Tenacity Required: eight Prep Time: four Days Casting Time: 2 Days trouble: demanding prolonged assessments Required: 2 Ruach fee: 20 bankruptcy SIX... arcane improved parts & requisites: a consecrated arcane house, a collection of chimes, candles, piercing needles, blood from the individual to which the primary might be attuned, a variety of small harmonic crystals, quite a few incense. A mortal sacrifice is needed – age isn't really an element. additionally, ritual individuals should have fasted for no less than days sooner than the ritual, has to be freshly bathed with no body spray or deodorant, and donning fresh traditional garments. results: just like name Forth Bakhi, this ritual as an alternative summons a N’athm from the surface – for an outline of the creature see p. XX within the CthulhuTech center ebook. whereas N’athm are relatively clever and in a position to helping a sorcerer together with his ambitions, there's relatively basically cause that N’athm are summoned – to sow insanity, to function sanity assassins.