By Johnstone Metzger
Island of fireside Mountain is an introductory experience module for the Dungeon global delusion role-playing game.
A small island within the South Seas. A lone fortress stricken by cannibal hordes and a race of monsters. a boat, wrecked at the rocks of the a long way shore, lacking all its team and passengers. An historic urban that stands in ruins, guarded by way of the very parts themselves, and rumoured to be choked with ghosts. All this and extra lie expecting a band of intrepid adventurers. Will they convey peace and prosperity to the island, or in basic terms go away the whole global in ruins within the try out? Come ashore, and discover for yourself!
Inside this experience module you are going to find:
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Extra info for Island of Fire Mountain: DW2: A Dungeon World Adventure
A variety of islanders have fallen in poor health from consuming tainted water, and their purely resource of aid is the clinical offers provided by way of Theobald DeCourt—which the tribe needs to pay for with sexual favours. Chu-sal has came across a mystical artifact possessed through the cyclopeans—a factor that purifies water for ingesting. She couldn't grab it, and certainly her brother was once killed by way of cyclopeans whilst the 2 of them came across it. in simple terms Chu-sal escaped along with her lifestyles. She desires the artifact for her humans, in order that they not have to depend upon the marshal’s medicinal drugs. She additionally wishes revenge at the cyclopeans for the dying of her brother. she will inform the desktops the place to discover this artifact or she will be able to lead them there. in the event that they are warring opposed to the cyclopeans, this can be guaranteed to be a amazing blow opposed to the enemy. they'd be hailed as heroes via the natives and will without doubt remain at the island, marry into the tribe, and stay the remainder of their lives as revered leaders. If the desktops have an interest within the golden key worn via the chieftain, Chu-sal proposes a trade—she will supply them the major in alternate for the cyclopeans’ artifact. in the event that they may quite have any of Ta-én’s magical craftings, Chu-sal will scouse borrow these as a substitute. Her tribe isn't really filthy rich the best way the settlers are, besides the fact that, and she or he has little else to provide yet her physique and her labour. she's going to alternate those, yet she isn't really stupid—she can inform while somebody is mendacity to her. purely those that truly intend to grab this artifact from the cyclopeans for her might be in a position to strike a deal. The Island fifty seven 58 The Island The Cyclopeans The cyclopeans are tall humanoids with darkish, indigo-coloured epidermis and a unmarried eye in the course of their faces. They have been as soon as the slaves and servants of the folk who outfitted the town of Kuna Lii, but if they disappeared, the cyclopeans retreated from town and took up place of dwelling all around the remainder of the island. they've got tales approximately being saved in pens and cages underground by means of their former masters—even even though there aren't any really underground components within the urban, retailer for a unmarried passage best from the palace beneath the mountain—and to this present day refuse to enterprise into the caves that dot the northern beach or the other position underground. Many like to sleep below the sky and stay in timber, whereas others construct crude huts made from wooden or stones salvaged from the ruined urban. simply because they hate and worry the ruined urban, the cyclopeans don't permit people to go into it both. they frequently ship small patrols to protect town and preserve intruders out. The flesh of the cyclopeans is nice and succulent. simply the flavor is sufficient to force males mad. See web page forty three for information. CYCLOPEAN membership or rock (1d8+3 harm) shut, achieve, Forceful team, clever, huge, prepared. 10 HP 1 Armour Cyclopeans struggle in a really disorganized demeanour. They band jointly in small teams to assault foes, and infrequently in even greater collections of those warbands. yet they've got very little perception of total tactical positioning. intuition: To assault the outsiders.