Download E-books Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World PDF

By Johnstone Metzger

Adventures on Dungeon Planet is a technological know-how myth complement for the award-winning role-playing online game Dungeon World.

This e-book contains:

  • Four new personality sessions: the Earthling, the Engine of Destruction, the Mutant, and the Technician. *Three new computing device races: extraterrestrial beings, androids, and white apes.
  • Four new compendium sessions: the Alien, the Scientist, the Sniper, and the Visitor.
  • Futuristic devices, distinctive gear, and robots.
  • New ideas for spaceships.
  • New technology delusion risks and instance fronts that use them.
  • Procedures for growing alien planets and cultures.
  • More than 30 new technology fable monsters.
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    Read or Download Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World PDF

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    Services of the yacht could be extended:  Defences needs to be extended to have multiple defence.  Propulsion has to be multiplied to take away the gradual tag.  garage has to be increased so as to add extra segments to the send.  guns needs to be extended to have multiple weapon. TAGS Agile: This send is way extra maneuverable than others. Clumsy: This send doesn't flip good and isn't simply maneuverable. quick: utilizing traditional propulsion, this send is way quicker than others. luxurious: This send is particularly stylish and cozy. sluggish: utilizing traditional propulsion, this send is slow in comparison to others. Voracious Engines: This send guzzles gas like a glutton and continually calls for extra. seventy nine 80 Spaceships and Rayguns extended features by means of default a boat has room for one defence, resembling armour, shields, or particles clouds; one weapon; no room for garage or different segments like laboratories or passenger quarters; and will no longer have the agile or speedy tags additional to it. increasing each one of those services lifts its obstacle, and lets you upload extra capabilities to a boat. increased protecting potential permits a boat to have a number of defences, elevated guns permits a number of guns, increased garage permits extra segments, and extended propulsion gets rid of the gradual tag and permits a boat to buy the agile and speedy tags. A small send may have the sort of 4 features extended, a medium-sized send could have functions elevated, and a wide send already has all 4 features improved via default. SPACESHIPS Destroyer Hauler service provider send Passenger Line Patrol Cruiser own send technological know-how Vessel Scout send Yacht 500,000 cash 5,000 cash 10,000 cash 50,000 cash 20,000 cash 2,000 cash 10,000 cash 20,000 cash 150,000 cash Spaceships DEFENCES particles cloud ejectors / Flak cannons 3,000 cash extended protective functions for a medium send 5,000 cash increased protective features for a small send 1,000 cash seriously armoured hull 2 Armour, 4,000 / 15,000 / 50,000 cash calmly armoured hull 1 Armour, 1,000 / 5,000 / 25,000 cash Shields +1 Armour, 5,000 / 25,000 / 100,000 cash PROPULSION upload the agile tag to a medium-sized send upload the agile tag to a small send upload the short and voracious engines tags to a wide send upload the short tag to a medium-sized send upload the short tag to a small send multiplied propulsion for a medium-sized send improved propulsion for a small send 25,000 cash 8,000 cash 35,000 cash 6,000 cash 4,000 cash 10,000 cash 2,000 cash garage and extra SEGMENTS shipment bays 1,000 / 3,000 / 6,000 cash Docking bays for a wide send 8,000 cash extend a medium-sized ship’s body to permit garage 6,000 cash extend a small ship’s body to permit garage 1,000 cash Gardens 15,000 cash Laboratories 4,000 cash each one Passengers’ quarters two hundred cash in step with passenger a number of cost listings are for small / medium / huge ships. eighty one 82 Spaceships and Rayguns guns extend guns power for a medium-sized send 1,000 cash extend guns power for a small send 500 cash Laser ammo a hundred cash in keeping with 1 ammo Laser cannon 1d8 harm, close to, a long way, 6,000 cash Lasers 1d6 harm, close to, 2,000 cash Torpedo launchers b[2d8] harm, close to, 10,000 cash Torpedoes 500 cash in step with 1 ammo a number of expense listings are for small / medium / huge ships.

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